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A380 flight simulator x
A380 flight simulator x













  1. A380 FLIGHT SIMULATOR X MOD
  2. A380 FLIGHT SIMULATOR X SOFTWARE

A380 FLIGHT SIMULATOR X MOD

Our mod is licensed under the GPL v3 license which allows other creators to use our models, in exchange they have to make their project open source too. > DarkOfNova: As Pleasure stated, we are an open-source project therefore anything we make can be viewed and changed by anyone. We do however require credit if any of our mod is used, as it is licensed under GPL v3. > Pleasure: I can only speak for my models, in which case I am fine with other people using it because we are open source. mdl format used previously) Does the team have any plans to counter the potential for your work to be mis-used?

a380 flight simulator x a380 flight simulator x

Microsoft Flight Simulator’s adoption of an open model format (gltf) has raised ethical issues surrounding copyright protection (as its format are openly accessible to a wider range of 3D programs in contrast to the. It also has the option for a detailed normal and some less used textures. And if needed, an emissive map (glowing Texture). A Comp texture (Compilation) “ARM” (AO, Roughness, Metalness) in RGB Red = AO, Green = Roughness and Blue = Metalness Channels. Albedo with an alpha channel which has the color and transparency information.Ī normal map texture which uses light to fake depth. > Pleasure: I do not know what X-Plane uses, but MSFS uses a PBR workflow like most games nowadays.

a380 flight simulator x

Besides those differences, is the process different from X-Plane in any other way? After being introduced to Substance around 3 years ago, I’ve never been able to go back.Ĭoming from an X-Plane background, the PBR texture formatting of Microsoft Flight Simulator appears similar in implementation, albeit with the use of the red channel for AO. > DarkOfNova: Substance is a must for any texture artist in this day and age, it reduces workload by an immeasurable amount and is very intuitive to use. There are some exceptions where Substance can’t be used very reliably - decals is one example. > Pleasure: We are currently using Substance for most of the texture work we do.

A380 FLIGHT SIMULATOR X SOFTWARE

> DarkOfNova: I previously have helped in the development of an incomplete freeware A220 for X-Plane, but in all honesty, it was just some mild modeling work as at the time I was more focused on personal growth.Īdobe Substance is an increasingly prevalent software to texture 3D assets in the flight simulation community (which is already standard in the gaming industry), replacing traditional hand-worked raster photo editing software like Photoshop – have you used Substance, and would you go to use it for FBW development? > Pleasure: I have previously not worked on X-Plane, I have worked on several modding teams in other games though, and worked for a small game studio briefly. Have you previously worked on the X-Plane platform? We have a brilliant team of modelers who are all producing amazing work which hopefully you will see sooner than later. > DarkOfNova: I myself am currently more focused on the A380 development. However, one of our developers has recently developed a script that lets us add models to the base aircraft - this is how we were able to finally add the EFB. Until recently, we were modeling in the preparation of the importer/exporter working. However, I have heard that the deluxe and premium deluxe ones are.

a380 flight simulator x

> Pleasure: The default aircraft are not encrypted. I initially joined the server to follow the progress of a fellow ex-dev.Īs a modeler in FlyByWire, what projects are you working on specifically? If it involves modification of the default A320, how would you approach implementing your work, considering there have been some murmurings about default aircraft being encrypted? > DarkOfNova: I joined the team a few days after the announcement but had not been inaugurated into the dev team for a while. I applied to join when I thought I could help the project. I found out about the team on the MSFS Discord as I was looking for a more immersive airliner. > Pleasure: I joined the team after it already started on Discord. First up, how did you come to find out about the team and when did you join?















A380 flight simulator x